
I have printed out a set of the command maps that I have in plastic sleeves. I play at Custom level with camera height set to 2 feet, (has to be manually set in the ini file), with couriers at brigade level and above. The less time you spend trying to put them in a perfect position, the more time they will spend firing at the enemy. They would move forward, but not sideways. Also remember that, historically, line formations did not move much once they were up and firing.

It is better to give them too much rather than too little space. It is difficult to judge the space needed for a brigade when you are at saddle height. It will not completely eliminate the behavior, but it will greatly diminish it. If you want to minimize the frustration of watching your troops move in bizarre patterns and increase the historic realism of a battle, then give your brigades plenty of room just like 19th century generals did.

In the process, they tire themselves out and become very ineffective when they manage to finally make it onto the firing line. Most players try to cram 2 or even 3 brigades in that space, so it is small wonder that troops spend most of their time meandering around looking for a way to the front line. After it deploys, you'll see how much space it needs to maneuver and fight. Take a brigade at the start of the game and click the single line button. Players have the mistaken idea that if there are a lot of troops in a small area, they have a superior position. Much of this behavior is due to players bunching their troops too close together.

This is of the conga line or snake movement of troops. The largest number of complaints about the game seem to be related to the path units take once they are in battle. I only play HITS so this advice comes from that perspective. HQ in the Saddle (HITS) - advice? - 5:57:02 PM
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